Cops and Robbers's educational content
Full details of curriculum coverage are given in the teacher's notes for each activity.
Activity 1 is aimed at levels 4, 5, 6 and 7 at KS3.
Students need to plot a graph of the maximum possible speeds at which the fugitives were travelling at any given moment since their escape in order to establish the widest necessary search area.
Students then need to answer questions relating to the search area, including its area and circumference and the number of officers required in the search.
Finally they need to answer questions relating to the location of possible sightings and the location of the officers best placed to investigate.
Activity 2 is aimed at levels 4, 5, 6 and 7 at KS3.
Students need to resolve simultaneous equations to work out which of two possible escape plans were used by the fugitives and the specifics of that plan. A digital note-pad is provided for working out.
Using a code key, students must then decipher a coded message that has been submitted by a paranoid member of the public in order to establish which fugitive they have seen.
Activity 3 is aimed at levels 4 and 5 at KS3.
Students must rotate and reflect photographs that have been distorted by the forensics printer in order to return them to their original state before handing them out to investigating officers. The photographs may have been rotated through 90, 180 or 270 degrees, reflected in the X or Y axis or been subjected to combinations of each.




